I graduated in 1999 from Hertfordshire University with a BSc (Hons) in Software Systems for the Arts and Media - a science degree studied at the arts faculty.
I predominantly work in 3D animation, video & motion design. Over the last few years I've also worked on narrative, sound and interaction for a few specialist projects. 
In 2006, I joined the pioneering audio visual group The Sancho Plan. I became their lead artist and was fortunate enough to create some groundbreaking interactive audiovisual shows which toured the globe. http://thesanchoplan.com/
I honed my 3D & VFX skills with five years working as a medical visualiser,  working with bioscientists to visualise cellular & molecular activity. Our work won many industry awards including platinum & gold Pixie, gold and silver Davey, Telly and Empixx.
In the past few of years, I have worked as lead designer & art director on visitor attractions, a video game, a planetarium video, the world's largest touring magic show, and some projection mapping art commissions.
I have run animation & multimedia workshops for children, young adults and people with learning difficulties at the British Museum, the Cartoon Museum, Cornerhouse and Home Manchester. ​​​​​​​
My bread and butter software tools are:
3D Max, After Effects, Cinema 4D, Premiere, Photoshop & Illustrator
Within 3D Max & Cinema 4D, I've focused a lot of my time on particles and dynamics -  Pflow/TyFlow, X-Particles, Mass FX, Phoenix FD.
I've also spent a good amount of time studying lighting and rendering, specifically Mental Ray, Vray, Red Shift, Corona, Octane and a bit of Cycles 4D.
For After Effects, I consider much of the Trapcode and Red Giant stuff essential - Particular, Form, Horizon, Look Suite etc.
For audio composition and sound design, I use Cubase, Reason and Audition. I'm a bit of a synth nerd and have a collection of hardware synths and drum machines
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